We've migrated the entire project to UE 5.7.4, integrated the Unreal MCP server for AI-assisted dev tooling, and refreshed content to take advantage of the new renderer.
Choripan, Honey Cake, Crab Stew and more — the Chef profession is now playable. Find a recipe book, gather honey from new beehives around Ciliora, fire up a Crafting Station.
A polish pass on cathedral pillars, eleven tombstone variants, village walls, and woodland materials around Ciliora.
Trade requests and party invites now have their own keys instead of sharing the interact key. E does world stuff; T trades, P invites.
Limestone earthquake bug, tree-climbing exploit, full-inventory gather rejection, and a smoother pickup montage — gathering feels tight again.
Unified Ctrl/Shift/no-modifier conventions across every drop in the game, silent-failure messages on full containers, and Recipe Book slots that actually render.
April brought the biggest combat AI rebuild in the game's history. Monsters now telegraph attacks, manage threat across parties, chain combos, coordinate as packs, and escalate as they lose health.
Linux dedicated servers, a massive crafting overhaul with professions and tiers, and the Ciliora Village makeover.
Crafting and gathering are live! Visit craft stations, harvest resources, and create your own gear.
Accept quests from NPCs, track your objectives, and earn rewards. Plus new consumables, ingredients, and NPC sounds.
New attributes, skill cooldowns, jewelry slots, and the Ciliora Highlands — your character has never been this deep.
The class system is here! Pick your path, wield new weapons, fight new monsters, and explore expanded zones.
Team up with friends, talk to NPCs, explore Ciliora Village, and chat with other players — the world is becoming a living place.
We've renamed the project to Clash of Adventurers and packed this update with magic skills, shields, a new UI, and much more.
Ciliora Island is alive! Monster loot, character visuals, a full sound system, and the most beautiful zone we've built yet.
After a year of planning, we're back with Unreal Engine 5.3, brand new character models, a dynamic weather system, and WASD controls.
A look back at the very beginning — from the first line of code to a working MMORPG with combat, inventory, and multiplayer.