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Game Concept

Our own perpective of an Open World MMORPG

Open World

No Instances

An Open World system is implemented which means there are no instances or restrictions when the time comes to explore and go on adventure in the lands of Lumeria, the only boundaries in Clash of Adventurers are your own skills and resources to remain alive and succeed.

Role Playing Game

ONE Class can perform only ONE Role.

RPG stands for Role Playing Game, in Clash of Adventurers we will be as loyal as possible to our role-playing concept.
One character will be able to perform only one role at a time depending on their active Class, this leads to cooperation between players to achieve goals inside the game.
We have divided roles into 3 types:

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Attack

Deals damage to enemies.

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Defend

Receives and resists attacks from enemies, also prevents allies from receiving damage.

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Support

Assists allies by healing and enhancing them, also possesses crowd control and enemy weakener skills.

To encourage the creation and diversity of groups/parties and role playing game, Synergy buffs will be implemented.
Each Role will have a passive skill called Synergy (Defender's Synergy, Attacker's Synergy, Supporter's Synergy) which will be stackable.

When a new member joins a party, a Synergy Buff will be applied. If more than 1 member has the same role, the Synergy Buff will increase stacking up to a maximum of 3 stacks to encourage variety of roles in a party.
The buff is stacked if the level of the Synergy is the same, if not, the highest level is applied.

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