Alongside the big April features, dozens of smaller world, art and stability fixes shipped through the month. Most of these you'll just feel as "less weirdness" while you play.
- 0.6.0.25 — Behind-the-scenes fix to ensure monsters spawn correctly on all terrain types.
- 0.6.0.27 — Improved NPC and resource spawning on ZipIsland — creatures and items will now appear in more appropriate terrain locations.
- 0.6.0.36 — Server stability fix for character zone initialization.
- 0.6.2.6 — Fixed the "earthquake" bug where standing on rocks shook the camera, and the exploit where you could climb tree trunks. Gathering resources now behave like any other solid object.
- 0.6.2.14 — Looting monster drops now plays the proper pickup animation and sound for everyone in the area, including in multiplayer.
- 0.6.2.16 — Crops, herbs, and lootable chests now work correctly: NPCs walk through wheat fields like grass while still being able to harvest, and chests properly stop the player so you can interact with them.
- 0.6.2.27 — Limestone gathering nodes have had a polish pass for visuals and interaction feel.
- 0.6.2.29 — Visual polish across the Ciliora cathedral, cemetery, and house walls — plus a new bark variant and refined moss texture for the surrounding wilderness.
- 0.6.2.31 — Behind-the-scenes build pipeline fix — server builds are reliable again.
- 0.6.2.38 — Adjusted lootable content tuning and applied behind-the-scenes build pipeline improvements.
- 0.6.2.39 — Applied behind-the-scenes map/config cleanup updates for project consistency.